Requirements:

Previous Tutorials:

**Exporting Assets from RedKit OR WolvenKit - Working with Textures**

Importing Mesh/Texture to Blender

Importing Texture to RedKit

Related tutorials:

Material Settings

Texture Groups / Compression Types

1. Export your texture to an editable format (TGA / DDS / PNG) following articles above.

Why no JPG?

JPG has no alpha channel, so some textures would lose their Opacity/Roughness component if exported to JPG, and would corrup the RGB channels in process.

JPG is also a Lossy format, while we should stick to formats that have a Lossless option - WKit/RedKit would Compress it on Packing anyways.

2. Get your texture to a 2D/3D editor of choice.

Make sure to always check for Alpha channel of textures - does your texture have Alpha?

If its not blank (fully white/fully black), make a mental note to also edit Alpha when necessary, and then Export using correct Export settings.

3. Make your edits.

You can use Blender and / or Substance painter to paint and edit textures in 3D space. This way you can also see how your textureset works in conjuction with its other parts.