Previous tutorials:

So you want to include some textures in your mod.

0. Repacking Textures

To repack textures, following the previous tutorials, you would try to:

You see, WolvenKit can’t reliably Pack Cooked textures (XBMs) to the mod archives.

If WKit doesn’t suggest to include Texture.Cache Bundle on Packing automatically, then most likely your textures will end up missing.


To work around that, any XBMs you want to you include, will have to go through a different, Export-Import pipeline:

  1. export XBMs to Raw (TGA)
  2. assign correct TextureTypes to Raw textures (TGA) in Import Utility
  3. re-import Raw textures to your WKit project
  4. now, your freshly Imported XBMs can be successfully Packed to your mod
  5. to confirm, check if WKit suggests to include TextureCache Bundle on Packing
  6. Pack and test in-game.

<aside>

File structure example (Ciri’s head mesh, eye and face textures):

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1. Exporting Textures

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2. Editing Textures

If you want to make changes to your texture, follow a dedicated Tutorial here.

3. Importing Textures

To Import, we’ll have to use WKit’s Import Utility.

image.png

pic 1.

image.png

pic 2.

image.png

pic 3.

Notes