1. Launch RedKit and create/load a project.

  2. Use shortcut CTRL+A to open Asset Browser.

    image.png

  3. By default, it opens a root folder of your depot - ie collection of all files used by the game. So now you’re looking at the intestines of your base game + dlcs.

  4. double-clicking on almost anything would make your Asset Browser go to the source folder of it - so expore and have fun.

  5. Navigate to your resource.

    1. For the sake of this tutorial, let’s go to characters/models/geralt/head/model in Asset Browser.

    2. This is a collection of various states of head for Gerry. So his head(s), eyes, lashes, and his face textures are here.

      image.png

  6. Go RMB → Export Asset and save a W2MESH as an FBX.

    1. For this tutorial, I’ll export Gerry’s he_ file (eyes, lashes, teeth) and one of his heads.
      • characters\models\geralt\head\model\he_01_mg__geralt.w2mesh
      • characters\models\geralt\head\model\h_00_mg__geralt.w2mesh
  7. Go RMB → Export Asset and save an XBM as a TGA or DDS.

    1. Let’s export Gerry’s textureset for the head, so:
      • characters\models\geralt\head\model\h_01_mg__geralt_a01.xbm
      • characters\models\geralt\head\model\h_01_mg__geralt_d01.xbm
      • characters\models\geralt\head\model\h_01_mg__geralt_n01.xbm
  8. You can export it to any folder on your drive, and then fetch files from any place on your computer, as well. I prefer to keep it under some folder in the same RedKit project.

    1. !important! DO NOT change original files in Depot, or export any files to Depot!

    2. you can export a lot of files to a lot of raw file types. More on that here.

    3. what you should get, more or less:

      image.png