A TextureGroup defines how your texture is treated on Import, and how exactly it is Compressed.

Essentially, TextureGroup is a preset for Compression types, target image size, and image Format treatment.

Full settings can be found in ….Kit\r4data\engine\textures\texturegroups.xml (thx ScoutBr0 for the info!!)

Notes

01. First decide what level of compression your Texture needs


Maximum Compression, QualityColor, No Compression

Maximum Compression, QualityColor, No Compression

02. Then choose a TextureGroup based on your Texture’s usage

Info on Texture Types.

RGBA Normals:

RGB Normals:

RGBA Diffuse:

RGB Diffuse:

RGBA Other (Spec, Emissive etc):

RGB Other (Spec, Emissive etc):

TCM_… refers to Compression type and not TextureGroups because there’s just too many of them. If you want to check which is which, examine the texturegroup.xml in your r4data.

TCM_… refers to Compression type and not TextureGroups because there’s just too many of them. If you want to check which is which, examine the texturegroup.xml in your r4data.