WolvenKit is a reverse-egneneered, community-made editor for The Witcher 3. By nature, it’s less user-friendly and competent of an editor than RedKit.

If you’re a Modder new to W3 Modding and plan to mod for any prolonged period of time, I suggest you use RedKit as your base editor and only occasionally switch to WolvenKit. This will provide you with an expanded functionality and better understanding on what you’re doing.

If you’re a Mod User, getting RedKit and devoting 90GB of space to it may be a bit exsessive. You can still, however, use more lightweight WolvenKit to unpack the mods, check the files, make edits, and pack mods back. This way you can make merges, solve conflicts, and create patches tailored to your modlist - so definitely recommend.

If you’re familiar with TES modding, then RedKit = CreationKit, and WolvenKit = TESEdit.

Pre-requisits to this tutorial:

  1. WolvenKit Requirements
  2. Installation & First Launch

WolvenKit + No RedKit (1.32 and Next-Gen)

WKit + NO Depot

Wkit + Generate a Depot

WolvenKit + With RedKit Depot (Next-Gen only)

WKit + RedKit Depot

WolvenKit UI

image.png

General Modding Pipeline:

  1. Create a mod project
    1. note that name you choose will also be used as a name for your Mod folder (so “modPROJECTNAME”), and DLC folder (so “dlcPROJECTNAME”)