Textures / 2D editing:
- game editor (for example, RedKit or WolvenKit) - to export textures, convert them to editable format, then import & pack back into the game
- ready game depot (done automatically when setting up RedKit on first launch / manually for WolvenKit)
- 2D image editing software (for example, Photoshop or GIMP), able of viewing and editing RGB channels - to edit textures
- (optional but highly recommended) texture painting software (for example, Substance Painter or Blender) - to edit textures in 3d view
Meshes / 3D editing / general:
- game editor (for example, RedKit or WolvenKit) - to export meshes, convert them to editable format, then import & pack back into the game
- ready game depot (done automatically when setting up RedKit on first launch / manually for WolvenKit)
- 3D editor - Blender 3.6.5 - due to most community-made addons only supporting Blender of this version
- **Ding Tools** - made for Blender 3.6.5 - to correctly import w2meshes, materials, rigs
- FBX Import Addon - Blender 3.6 - to export meshes correctly
- (optional but highly recommended) texture painting software (for example, Substance Painter or Blender) - to edit textures in 3d view
Meshes / 3D editing / Apex Cloth:
- NVidia ClothTool v1.3.0 - to preview cloth simulation, view, edit & export .apbs (redcloth)
- Blender APX addon - Blender 4.2.0 - to import, view, edit & export .apx (redcloth)
- other 3D tools mentioned above
Meshes / 3D editing / Hairworks: