How to install WolvenKit for Next-Gen.

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With setup WKit, launch it and create a new project.

  1. Enter Asset Browser from Tool Panel, or go File → Asset Browser.
  2. In Asset Browser, enter TextureCache. This is a a collection of all the Texture data stored by the game (XBM, DDS, PNG files).
  3. Make sure to DISABLE results limit!
    1. If you’ll leave it enabled, you’ll get incomplete texture depot, as many folders have 1000+ textures in them.
  4. Enable “Always use last bunble” option for convenience.
  5. Right-click on any folder to enter its context menu. Click “Mark all files of folder”.
    1. Note that some folders here have thousands of textures stored in them, so start from something smaller to test (for example, “quests”).
  6. When files have been marked and added to the right column of Asset Browser, you can now Export them.
    1. DO NOT check “Uncook” or “Export” checkboxes - it’s unneded and export won’t work properly if you check them.
  7. To Export, choose “Add marked files to mod” or “Add marked files to DLC” (it doesn’t really matter). Wait for operation to finish.
  8. When finished, you should now have files added to the Project File Tree to the left.
  9. Go through all or some depot folders depending on what you plan to mod. When done, place the textures you exported somewhere convenient for you.
    1. I suggest you export all files and clean it up later when you’re sure you don’t need it anymore.
    2. You can enter your Explorer by clicking on any file or folder in Project File Tree and Selecting “Open File in Explorer”.