Testing in Editor (Mesh / Anim Preview)
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Pros
- almost instant
- can make changes on-the-fly
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Cons
- envs lighting presets are hard to control, most are hard to see in, preset customization is not available
- some materials require loaded world lights to show (pbr_voal)
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Testing in Editor (World)
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Pros
- takes about 30 seconds to launch game in and out
- can make changes almost on-the-fly
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Cons
- takes about 5-10 minutes of initial prep
- editor keeps all data loaded in your PC’s memory even while you pause the play mode
- some changes require hard reload
- smaller resolution and lower graphical settings of editor view make it hard to see small details
- can’t test for compatibility with other mods
- can’t run mods that rely on other mods to run
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Testing in Game
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Pros
- can go through actual user experience of the mod
- can see your edits on fully setup entities and encounters with various lightning, weather conditions, with animations and within quests
- modding utils make it easier to go through NPC appearances
- can test it for performance on *modded game
- can test for compatibility with other mods
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Cons
- testing loop is very slow - a testing run takes 5-15 minutes
- run game → wait → load a save → wait → test → exit game → question your sanity
- making any changes will require you to re-pack, re-install your mod, and then test again
- other mods may cause you troubles
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Suggested visual mods testing pipeline:
- find a location in-game with a good, clean lighting
- enter SBUI, find and pose your asset
- in SBUI, place camera somewhere convenient to you
- exit SBUI and save your game
- now, when you load that save, you can re-enter SBUI and the scene would be all set
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