To playtest your mod, you can either load game in editor, or pack your mod and run it in actual game.
For me, Editor is less convenient, so I usually pack first and then test. You do you though.
Make sure your mod only alters necessary files. Avoid including unnecessary copies of vanilla files.
To quickly see how many files you’ve added to a mod, RMB on a Checked-Out resource or a New resource → Show in Explorer (Workspace): 1.

From Explorer, you can quickly review everything that’s going to end up in a mod, and alter via Explorer as necessary (copy, delete, rename, whatever): 1.

If you’ve messed around in Explorer, RedKit won’t update automatically. Make sure to force-refresh the Asset Browser to see recent Explorer updates:
RMB → Refresh All
Go Publish → Save and Publish Mod Project
Enter Name, Version and Description, then choose Next
on Cook step, manually click on “Start Cooking”
When it finished cooking, either proceed to the folder or let RedKit Install the mod to your game. Done!