In RedKit, create/open a RedKit project.

  1. in Asset Browser, locate your destination folder, ie where in game files your imported asset would be located;

  2. RMB in Asset Browser → Import → Mesh

  3. select your mesh in Explorer

  4. in Import/Create resource popup, do not alter any settings and choose OK:

    image.png

  5. if Check Out question pops up, agree to it

    image.png

  6. if an Overwrite question pops up, agree to it

    image.png

  7. next, RedKit prompts to select base Material and assign texture set; since its not a custom mesh, we want to keep using whatever is in our XML; choose Skip:

    image.png

  8. If it threw you no errors, congrats, you successfully imported a mesh!

  9. Lastly, check your imported W2MESH:

Material Settings